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30 Nov 2020 -
Patch Notes: Monsters Changed: Witch Stone Golem Skeleton Orc Warrior Orc Leader Orc...

Patch Notes:

Monsters Changed:

  • Witch
  • Stone Golem
  • Skeleton
  • Orc Warrior
  • Orc Leader
  • Orc Shaman
  • Ghoul
  • Dwarf Soldier
  • Elf
  • Elf Scout
  • Elf Arcanist
  • Stalker
  • Hero
  • Amazon
  • Valkyrie

Skill Rings are now sellable to Djinns for 250gp each

 

20 Nov 2020 -
Patch Notes: Certain Ambushes Nerfed Minotaur Mages Defense Lowered -Orc Warlord's...

Patch Notes:

  • Certain Ambushes Nerfed
  • Minotaur Mages Defense Lowered
  • -Orc Warlord's experience have been raised.

 

20 Nov 2020 -
Patch Notes: Changed Realm's Aid SD to have level 30 requirement Added IH+FB to realm's...

Patch Notes:



  • Changed Realm's Aid SD to have level 30 requirement
  • Added IH+FB to realm's aid -Added Soulbound to Realm's Aid
  • Nerfed some ranged monsters, minotaur archer, hunter.
  • Added mute
  • Reworked channels some (remove, changed text color etc)
  • Improved field damaging, so monsters cannot be abused walking in and out of fields
  • Fixed attack conditions to only apply if damage is greater than 0
  • Fixed Crowbar doors to be crowbarable more than once
  • Rebalanced quest rewards, especially after detecting abuse
  • Added soulbound to many quests that give runes, especially where abuseable
  • Can no longer parcel soulbound runes
  • Fixed Elite Loot to also apply inside bags/containers(Before only applied to items outside)
  • Soulbound runes cannot be traded nor sent by parcel

 

16 Nov 2020 -
Recent Patches:   Heavy Magic Missile and Light Magic Missile has had base damage...

Recent Patches:

 

  • Heavy Magic Missile and Light Magic Missile has had base damage added.
  • Ancient Heavy Magic Missile has had base damage added.
  • Realm's Aid Runes are now Soulbound, meaning only the receiver can use them.
  • Soulbound runes come with a name description.
  • Intense Healing Runes and Fireballs can now be received for Realm's Aid.
  • Minotaur Archers have been slightly nerfed in power.
  • Various Mini-Quests have been nerfed in their rewards.
  • Various Rune Rewards from Quests have been nerfed in their rewards.
  • Runes from certain Quests have been Soulbound preventing abuse through multiple accounts.
13 Oct 2020 -
Dura releases soon! Ready yourselves, the time of your fortune or doom closes near. Which end...

Dura releases soon! Ready yourselves, the time of your fortune or doom closes near. Which end will be yours?

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29.11.2020 -
New System! Changes! Bug Fixes!

Today's Server Save marks many important changes.

 

The largest and most crucial change will be the introduction of a new System called "Over Experienced." As stated before Dura is founded on principles of challenge and strategy, and on the opposite side trying to constantly distant itself from broken or backward mechanics with the goal that by pursuing the first and preventing the later Dura will give players the most important thing: Fun.

Over the past few weeks many players may have noticed that characters of even level 30, 40, and 50, as on many other Old School 7.4s, hunt the same Monsters as level 10s and 15s. We think this is against the spirit of the game and see it as our fault on the development side because when breaking down the numbers employing this strategy, i.e. hunting minotaurs at level 50 is with little exception the best strategy.

This is not the gameplay we want to cultivate, we think as a character levels up what he does should also change and rise. By implementing Over Experienced it will free these spawns for lower levels as well as open up the map to a wider array of spawns for mid and high levels as they will not feel forced to do something that yields the greatest profit while also decent experience; and lastly it will allow players to actually have fun and challenge themselves as opposed to feeling forced to do something that is well beyond them because game-economy dictate it is best. It is also our belief it will help balance vocations as well as incentivize team play.

The System works as follows: Starting at level 30 all Monsters that give 50 experience or less will give 3% less loot every single level. This means at level 35 you will receive 85% of Loot from Monsters, that is for example from a Minotaur, Orc Warrior, Rotworm etc. At level 40 you will receive 70% of the normal 100% loot. This will go all the way to level 55 where you will receive only 25% of the original 100% of Loot for Monsters less than 50 Experience.

Starting at level 55 all Monsters that give 85 experience or less will give 3% less loot every single level. This means monsters like Minotaur Archers, Dwarf Soldiers, Ghouls etc will give only 25% of Original Loot by level 80. You will never receive less than 25% of Original Loot for either of the above.

We are doing this as our first measure of the Over Experienced System. In a less than a week we will be adding Exp as part of the System. Meaning as you gain levels past level 30 and 55 you will also receive less experience from these monsters.

We're calling this System "Over Experienced" because in Real Life consistently repeating the same action over and over after it's well beyond your skill set would not yield any worthwhile meaning or value to the Person; it follows on a logical basis how a Strong Hero would really become that much stronger by "killing boars".

 

In other Notes these changes as well are occurring today in Dura:

u Kills to Red Skull has been changed from 4 to 3.

u Kills to Outlaw has been changed from 12 to 6.

u Outlaw Duration has been changed from a 30 day punishment to a 15 day punishment.

u Fire Immunity for certain monsters has been changed to various Resistance %'s.

 

As well some key bug-fixes:

u As true to 7.4 from now on all Single-Target-Runes, eg SD and HMM, will hit ALL Players/Creatures on Stack instead of only the Player/Creature most recently on Stack.

u Door Stack mechanics will now work.

u The Door-Fire Bug has now also been fixed.

 

Looking forward to everyone's feedback! Many of these changes and fixes would not have happened without it!

Dura Staff


28.11.2020 -
No More Level Requirements for Experience Quests!

 

With today's Server Save there are no longer Level Requirements for Experience Quests.

From now on whenever a when a Player goes to an experience quest he must have 33% of his TOTAL character's experience gained from killing monsters. Therefore he is only allowed to have 67% of his total experience from experience quests.

This will prevent the ability to abuse the experience quests hopping from level 8 to 40 in only a couple days, which would have soon been a reality if we didn't implement this new 'Check System'. However at the same time no player should ever be denied access to an experience quest if he braves the trials to get there.

 

We apologize for the inconvenience this caused many players who wanted to fairly enjoy these quests and weren't able to because of the abuse potential.

 

Thank you for your patience.

Dura Staff


23.11.2020 -
Balancing Game Mechanics - Experience Quests

 

Greetings Durans,

 

With today's Server Save there has been a big change applied across Dura.

Going forward there will be level requirements for Experience and Skill Quests. Dura is founded on principles of Challenge and Difficulty, Fair-play, and Balance. It has become apparent that various groups of Players are having high levels clear paths for low levels to run through Experience Quests. This is only the early stages of cheese. We anticipate in the coming weeks players would go from level 8 to 40 in 1-3 days. This is against the original purpose of these Quests which are supposed to be a challenge for you and your group of friends as well as the vision of Dura -- these quests have become antithetical to both these premises.

Cheese, or broken mechanics, is the opposite of balance. It is poor game design and we will always be quick to identify it and then swiftly remedy it.

On a less dramatic but no less important note there was a bug with Unjustified Frags that has been patched.

 

Dura Staff


19.11.2020 -
Rollback and Compensation

 

Yesterday Dura experienced a Rollback. The Rollback occurred approximately four hours after Server Save. Therefore from the Server Save November 18th to four Hours after all progress was lost. Our backup protection was corrupted and we could not do an auto-backup to the last hour, which would have been only 15 minutes of Progress lost. Although we have not yet solved the backup correctly auto-saving we have identified the problem. But it will take approximately a week to fix and therefore we are moving that to our first priority before another incident like this happens again. We spare no time in correcting these issues.

 

Due to the rollback we are giving the following compensation:

  • 7 Days of Premium Account added to all Accounts.
  • 10 Dura Coins added to all Accounts
  • A activatable Scroll that gives the character who uses it 2x effective* (1.7)Exp - (2.0)Skill - (2.0)Magic Level for 3 hours. This scroll will expire Monday November 23rd at Server Save. It is soulbound to the account, meaning it cannot be traded. To receive the scroll enter the command "!claimscroll". Understand you are allotted one per account -- when you enter "!claimscroll" the scroll will be soulbound to that character who receives it by entering "!claimscroll". It cannot be traded even to your other characters. Upon use the 3 hours will tick down without being able to be paused even if you log out.

*Dura's monster are already at 1.2x
*This Scroll does not effect Exp-Quests.

 

We feel the above compensation is the fairest possible to all players without giving too much while also limiting abuse.

We are not intending to do these types of compensations in the future. In general we believe compensation for such inconveniences should be Premium Account or Webshop Compensation, not artificially manipulating the game itself. However we do think these are special circumstances and so we have come to this decision.

 

Dura Staff


19.11.2020 -
Maintenance

 

At today's Server Save, November 19th, maintenance will be performed. Dura will therefore be down for 5-10 minutes.

 

Dura Staff


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